The Capitalist’s Zombie

I’ve been in Chile for a few days, preparing to lead some sessions over the next week or so at a startup bootcamp put together by Exosphere. Naturally, my mind has been wandering to other matters Chilean.

Chile, as an acquaintance remarked recently, has an economy based on two things: copper and astronomy. It’s also an economy that is to economists what Southwest Airlines is to management consultants: a very significant case study. It was the site of neoliberal experimentation by the Chicago School in the 1980s. More recently, it has been the site of the hilariously adolescent Ayn-Randian-Libertarian experiment that was Galt’s Gulch.

I was pondering these matters as I was shopping for, among other things, an interesting local beer to fuel my time here. After some fumbling with my near-non-existent Spanish (with some help from my Italian host who fumbles less), I ended up with a sixpack of something called Baltica Dry.

balticadry

It is apparently the pretty-decent-and-cheap local Löbrau. It does not really appear to be “local” in any sense other than the brand name. As best as I have been able to discover, it appears to be brewed and canned for the Chilean market by Anheuser-Busch in the US (the particular sixpack I bought appears to have been canned in Uruguay though). So now, I basically have no clue about the provenance of my beer.

Baltica Dry is an example of what I call a capitalist’s zombie.

[Read more…]

The Art of Gig III

And now for the thrilling finale. Read Parts I and II first. 

I exited the AspireKat building at a slight trot. Time was of the essence. Anscombe was scurrying to keep up with me, trying to type with one hand on his open laptop, balanced on the arm of his Starbucks-mug hand.

“Figure out Donna’s home address and get us an Uber. I am going to have Guanxi open up a line.”

He reluctantly folded his laptop under his arm, pulled out his phone and fiddled briefly with it. “Okay. ETA three minutes for the Uber. Looks like Donna lives about twenty minutes away.”

“Good.”

“So why are we going to see her? Why would she know about the acquisition bid?”

“Hold on. I’m texting Guanxi here.”

Unlike young digital natives, I can’t text and talk at the same time.

Things under control?

All good. Bainies getting set up for the initial goat sacrifice.

Khan?

Trying to get to Saul, but the Bainies have him.

We need a live feed.

On it. Periscope.

I pulled up Periscope on my phone. It looked like Guanxi had managed to position his phone strategically by the window ledge near the display. Almost the entire room was visible in a fishbowl view. At the far end, Saul was standing regally, in a gown the Bainies had put on him. Three Bainies were doing a slow, ritual snake dance in a circle around him, waving incense sticks and chanting.

Guanxi wandered briefly into view and nodded imperceptibly at the camera before wandering out if view again. I handed my phone to Anscombe.

“Could you monitor that? I get a headache if I stare at a screen while moving.”

Anscombe promptly forgot about the question he’d asked. His gaze latched onto my screen.

“Firehose time. I’m going to have to reconfigure my setup a bit to handle this.”

Handing your phone to anyone born after 1985 is an incredible gesture of trust. So in consulting, it is increasingly important to maintain your phone in a state of plausible shareability to form alliances. It’s also a good way to keep digital natives busy so you can think.

And I needed to think about an important question: what did Donna know?

[Read more…]

The Art of Gig II

Read Part I first.

I shut the door of the conference room gently behind us. We could still hear Khan and Isabella out in the reception area, but their voices were now muted. Saul seemed to be in some sort of philosophical reverie as he made his way to his chair. Guanxi looked at me with narrowed eyes and nodded significantly. I narrowed my eyes as well, and nodded significantly in turn. A look of mutual understanding passed between us.

It’s a consultant thing. We call it the Significant Look Protocol.

Scientists have tried to figure out precisely what information is exchanged and  during these narrowed-eye-nod exchanges, and have come up with nothing. What is known though, is that about 1% of the time, a Significant Look results in a subtle, but unmistakable situational change known as Going Meta. Nobody knows what that is either, but it is a documented fact that when things Go Meta, cartels form and billables increase by a factor of 10.

This means a great many Significant Looks are exchanged at management conferences, but most lead to nothing. Some lead to sexual harrassment lawsuits.

This was one of those 1% of times. We had just gone meta. We both knew it, and knew the other did too.

[Read more…]

The Art of Gig

I don’t talk about my consulting gigs much on this blog, since there is surprisingly little overlap between my money-making work and my writing. But many people seem to be very curious about precisely what sort of consulting I do, and how that side of ribbonfarm operates. Unfortunately, it’s hard to explain without talking about actual cases, and I can’t share details of most engagements due to confidentiality constraints. But fortunately, one of my recent clients agreed to let me write up minimally pseudonymized account of a brief gig I did with them a while back.  So here goes.

It all began when my phone rang at 1 AM on a Tuesday morning a few months ago. The caller launched right into it the moment I answered.

“Oh thank God! Donna has the ‘flu…I tried calling Guanxi Gao, but I can’t reach him. I left a message but… omigod, we’re going to run out of inventory by Friday, what are we going to do?”

If you aren’t used to the consulting world, this is how most engagements begin: you’re dropped into a panicked conversation in the middle of a crisis that has already been unfolding for sometime.

Luckily, I was not yet in bed, but doing some routine Open Twitter Operations from the Ribbonfarm Consulting Command Center.

I hit the red alert button on my desk, which turned off all but one of the 16 flat-panel displays that line one wall of the darkened main room of the RCCC. The one that stayed on showed a blank 2×2 grid with a flashing lemon-yellow border. The speakers switched from Mongolian throat singing to a steady pip…pip…pip. 

16panel

Many consultants today use more complicated first-responder protocols, but I am old-fashioned. One clean vertical stroke, one clean horizontal stroke, at most 10 quick labels, and you’ve got your Situation all Awared-Up in the top right. 75% complexity reduction in minutes.

Ten seconds into the call, and I was already set up to Observe, Orient, Decide and Act. This is the sort of agility my clients have come to expect from me.

[Read more…]

The Art of Agile Leadership

Like most of you, I have no idea what I am doing 98.3% of the time I make a decision. Of that slice of the pie, I am actively getting it not-even-wrong 93% of the time. I bumble through on the strength of the 5.3% of the time I get it right by accident, and the 1.7% of the time a dim sense of direction lasts long enough that I can think more than one step ahead.

Of course, being the geniuses we are, we use almost all of the slim edge we possess over randomness — to the tune of 6.9%  of the available 7% — to convince ourselves we actually know what we’re doing all the time. This evolving, self-congratulatory narrative of determinate agency is what we humans call “culture.” We dislike indeterminacy almost more than non-survival.

This means our survival, at individual and collective levels, rests on our actions during the 0.1% of the time we:

  1. Have a dim sense of what the hell we are doing, and
  2. Are doing something other than congratulating ourselves about it.

Fortunately, thanks to the miracle of compound interest, over hundreds of thousands of years, we’ve collectively translated this thinnest of thin edges into an altered environment that is highly forgiving to having almost no idea what we’re doing, almost all of the time. This environment is what we humans call “civilization.”

This view is basic calibration concerning the human condition. If you’re lucky, you’ll figure this out at some point. If you’re really lucky, you’ll promptly forget it.

But if you’re really, really lucky, you’ll never figure it out at all and turn into a leader.

[Read more…]

The Mother of All 2x2s

A few weeks ago, I tweeted that I had made up the mother of all 2x2s — taxes vs. play/death vs. life — and that a large fraction of the models I’ve been playing with over the last couple of years, here on this blog, seem to fall neatly into (or are amenable to being forced without too much arbitrariness into) this 2×2. Understandably, there was some skepticism. Well, here we go. I’ve put not one, not two, but thirteen of my models (some of which I haven’t shared before) in 2×2 forms. Not only that, I figured out a personality test of sorts based on these models. For convenience, I made a deck out of the 2x2s rather than making this a blog post with 13 images. If you have trouble viewing the deck below, use this link to view it directly on slideshare.

I am working on refining this, and also developing versions for businesses, cities and nations.

I suspect this will not make much sense to people who haven’t been following along on this thought trail, and will require some work even for those who know where this is all coming together from. At some point, I’ll put together a talk track or an expository essay, but if you’ve read at least some of the posts linked on the first slide, you should get at least a sense of the multi-model. You should be able to usefully try out the personality test even if you don’t quite understand every 2×2, but are able to classify yourself on most of them.

A Dent in the Universe

At higher levels of the Maslow hierarchy, imagination is a survival skill. At the apex, where self-actualization is the primary concern, lack of imagination means death. Metaphoric death followed by literal death of the sort that tortured artists achieve through suicide. Less sensitive souls, such as earnest political philosophers and technically brilliant but unimaginative mathematicians, seem to end up clinically insane and institutionalized. Or as ranting homeless psychotics.

One way or the other, once you’ve clambered and backslid past the lower levels of the hierarchy, and found a shaky foothold near the top of esteem, lack of imagination kills as surely as hunger or guns. It just takes a little longer. We subconsciously recognize this threat, which is why we eagerly accept almost any excuse to arrest development at the esteem stage. The market for mostly harmless theaters of self-actualization thrives because we know the real thing punishes failure with death or madness. It’s the difference between a shooting video game and a war.

Which is not to say that imagination is not useful at lower levels. Presumably there are imaginative ways to escape from a bear chasing you or feed yourself. But some pretty unimaginative animals seem to manage using robotic instincts alone, so clearly imagination is not necessary. It is only sometimes useful, and often a liability.

maslow

But at higher levels,  imagination is necessary for tackling life. This is because, at higher levels of the hierarchy, the problem is  surplus freedom: what do you do when there is nothing specific you have to do? Where there are many sufficient paths forward, but no necessary ones?

Whatever you do, it turns out that being imaginative in dealing with the challenge of surplus freedom amounts to what Steve Jobs called putting a dent in the universe. Wanting to put a dent in the universe is not a matter of first-world entrepreneurial self-aggrandizement. It is a matter of life and death for everybody who is not killed by something else first.

[Read more…]

Refactor Camp 2015: Narrative

It’s Refactor Camp time again for the fourth time.  As with the last three years, the event will again be held in the Bay Area over the first weekend in March.  This year, that’s the weekend of March 7-8 in San Francisco. Click here to register.

refactorCamp2015

The theme this year is narrative. Even though this remains a small event of about <50, it looks like we will have a remarkably diverse set of takes on the theme, from narrative-themed card games and exercises with tropes  to prediction exercises and lightning talks about the role of narrative in culture and politics.  Check out the event page for more details on the content.

About 3/4 of the tickets have already been claimed by returning attendees from previous years, so if you want one of handful left over for new attendees, grab it now. Joseph Kelly is doing all the heavy lifting pulling this together, so major thanks are due to him.

We’ve been able to lower the price from $95 – $75 this year, thanks mainly to the generous in-kind support from hardware startup Plethora, who are hosting us at their futuristic manufacturing facility. We’ve avoided free venues in the past, since a highlight of the event has been uniqueness of venue and activity possibilities, but this time, we’ve managed to pull together “free” and “unique.” Plethora founder Nick Pinkston (who spoke at the first Refactor Camp in 2012 and has been a regular since) will be conducting a factory tour, showing us how Terminators, interstellar drives and hover boards are being assembled. He will also be conducting a tour of the Dogpatch industrial/waterfront neighborhood.

***

In other news, I’ll be participating in another interesting event: the Exosphere Hydra II bootcamp, in Vina del Mar, Chile, as a facilitator. I’ll be there the second half of April for two weeks, teaching a short course that I hope to make more broadly available afterwards. If you’re looking for a great venue to launch a major life change (a startup, lifestyle business, career change), this might be for you. They have a few spots left I believe (I’ll be there only for 2 weeks, but the full bootcamp is 8 weeks; runs March 16 – May 8).

On the Design of Escaped Realities

This entry is part 2 of 6 in the series Thinkability

Human beings have this amazing ability to retreat from reality without knowing precisely what reality is, in which direction it lies, and how to solve the converse problem of deliberately approaching it. We have gotten so good at this game of retreat that we’ve even managed to define an entire frontier of virtual reality to explore without quite figuring out what the non-virtual beast is. A question of particular philosophical urgency today is this: are virtual realities currently being designed in 3d game studios going to be more or less of a retreat from reality than the consensual fictions of the past, such as 2d games, novels, sporting events and religious mythologies?

I’ll offer a clear candidate answer later in this post, but it seems likely that all fictions — and fictions may be all we have — are retreats from reality rather than approaches to it.  This is very strange if you think about it. How can we be so good at retreating from something while simultaneously being really bad at approaching it? It’s like we have a compass that reliably points away from reality, but is incapable of pointing towards it.

Reality — which allegedly exists, despite the lack of credible witnesses — is mysterious. I’ve met people claiming to have experienced it, but it turned out they were all lying (especially to themselves — people in this business of “seeking reality” often manage to project their own desire and capacity for moral certainty onto their experienced universe, but that’s a polemic for another day).

The only marginally useful non-nihilistic idea about the mystery of reality that I’ve encountered is that it comprises three irreducibly distinct aspect mysteries: physical, mental and platonic-mathematical.  Roger Penrose made up this useful (and whimsically paradoxical) visualization of the triad in The Road to Reality.

3worlds3mysteriespenrose

Whether or not this triadic view is metaphysically the soundest one, it is a useful starting point for studying escapism.

Escapism. That’s the word we’ve made up to talk about the game of retreating from reality. We routinely accuse each other of indulging in it, and in polite company, avoid calling out each other’s preferred escaped realities. An escape is the opposite of a crash. It is a deliberate entrance into a simpler reality, as opposed to an unplanned entrance into a messier one. An escaped reality (in the computer science sense of the world you escape to, not the world you escape from) is the opposite of a crashed reality. Virtual Reality (VR) and Augmented Reality (AR) are both varieties of technologically mediated escaped realities. So, for that matter, are gated communities, religious festivals, sporting events and other experiencable environments based on more technologically primitive mechanisms.

This deprecation of  escape as a disreputable behavior is unfortunate. Not only is escapism our best proxy for studying how we engage reality (short answer: backwards, in the rear-view mirror created by our fictions), there is an argument to be made that perhaps all existence is escapism. That the only realities (plural) we are capable of inhabiting are escaped ones. If this strong view turns out to be true, then the only way to directly experience reality would be to die. The ultimate crash.

But let’s start with a more familiar notion of escaped realities, of the sort associated with movies, novels, video games, religions, meditative practices and collecting stamps.

[Read more…]

Black Mirror as Hell-Is-Other-People Futurism

Over the break, I watched Black Mirrorthe highly acclaimed British futurist show.  I am tempted to call it a tech-dystopian show, but it isn’t quite that. To count as dystopian, you need a corresponding utopian vision that has failed or is stillborn, and the show doesn’t offer or suggest any. People have also been comparing it to The Twilight Zone, but I think the comparison is off.  The what-ifs of the Twilight Zone are about the nature of the world, in the sense of what if the Earth were spiraling into the Sun? The what-ifs of the Black Mirror are about human nature, as in what if all our relationships are based on lies?

The shows differ in their humor content. Black Mirror is humorless right now, but I suspect The Twilight Zone was at least a little funny back when it first aired. More to the point, while The Twilight Zone has acquired significant camp value (in Sontag’s sense of failed seriousness) today, somehow I don’t think Black Mirror will seem campy in a few decades; merely obsolete like old documentaries. This difference in humor content is significant in a way I’ll get to.

So what we have here is a dark but not dystopian show. A show about a steady loss of innocence through increasing knowledge (enabled by technological evolution rather than a fall from Eden), but not about apocalyptic collapses. A show that is not anti-technology per se, but about the idea that technology makes life easier in part by forcing harder, if rarer, choices upon us, as the price of automating simpler, more commonplace decisions. About going from moral mediocristan to moral extremistan.

It’s not quite a must-watch as far as the entertainment value goes. It has the ponderousness of a lecturing professor. But it’s a must-watch in the sense of cultural homework.  People will be using the show as a reference point for talking about the emerging future for at least a few years.  The conclusion most will jump to is that this is a show about tech dystopias, but it is really a show about the theory that hell is other people. The futurism angle is that information technology makes this particular kind of hell more possible.

I don’t have spoilers in this post, and you don’t need to have watched the show to read it, but if you don’t want to hear a theory of the show before actually watching it, come back later.

[Read more…]