In a few weeks I’m going to become a dad. I’ve been feeling a new urgency to imagine what life might be like for a person born native to this weird atemporal era. But what that really means remains speculative until, well, she arrives. So in anticipation for this new world of a person entering my life, and in the spirit of this month’s timely Refactor Camp exploring the fertile side of Escaping Reality, I thought it’d be fun to imagine: what would living in a culture of Worlding feel like?
[Read more…]Worlding Raga: 4 – Who Worlds?
So far we’ve been discussing Worlding as an art. One that an individual creator can engage in on their own. As Venkat suggested, we are already living in an emerging Worlding culture replete with examples, from superhero franchises, to blogamatic universes, to people as channels of their own lives. It made me think it’s worth zooming out for a post to consider: what possesses a person to want to make a World? What reward does Worlding offer over all the other drives competing in an artist’s mind? Who Worlds in there?In the midst of the creative process, the artist experiences a jumble of voices and competing directives. To an untrained ear, this seems like the undifferentiated expression of an inner monologue that can’t make up its mind. But if you listen carefully, you can begin to hear distinct voices fighting to be heard. It took me a long time to realize that an artist is not one unified person, but something like a crew of sub-personalities or mental demons. Each with their own motivations, sense of opportunity and threat, and unique filter for relevancy. What if we could learn to identify each of these demons? What if we could become more aware of who is speaking, understand what each cares about, and begin to strategize how and when to use them?
Worlding Raga: 2 – What is a World?
Hi, I’m Ian Cheng. I’m an artist. Over the last six years, I’ve been creating a series of simulations that explore an agent’s capacity to deal with an ever-changing environment. These works culminated in the Emissaries trilogy, which introduced a narrative agent — the emissary — whose motivation to enact a story was set into conflict with the open-ended chaos of a simulation. In the process, I began to see the edges of a new layer of artistic activity. One that could organize my base ingredients — deterministic stories and open-ended simulations — into something more than the sum of its parts. Something meaningful yet alive, bounded yet transforming. I’ve been calling this activity Worlding.
At Venkat’s invitation, I’m contributing to Worlding Raga with the hope of further developing a literacy around Worlding. As a tourist of this part of the blogosphere, I’ve been drawn to the spiritual dimension of Ribbonfarm again and again. It is the side of Ribbonfarm that is hungry to identify phenomena in the wild that don’t seem to die, and to name them so that they are enduring tools for others to see and act anew. This voluntary desire to surf chaos, metabolize it into new order, and then do it all over again, is sometimes called “walking with god.” Maybe it’s more like slouching with god around here. Either way, it is a spirit I resonate with and one that I believe is highly suited to Worlding.
First things first. What is a World?