There is an old joke about cadets in a tank warfare training program with three sessions, on mobility, communications and firepower.
The first instructor, an engine expert, concludes his session with the declaration, “a tank that can shoot and communicate, but not move, is useless.” The next instructor, a radio expert, concludes his session with a similar line, “a tank that can shoot and move, but not communicate, is useless.”
The last instructor, a gunnery expert, finishes his session with the line, “a tank that can move and communicate, but not shoot, is basically a 50-ton portable radio.”
The lesson I draw today from the joke (which I first heard 30 years ago) is this.
Complex problems contain three sub-problems: schlep, puzzle and package. For a tank, mobility represents the schlep sub-problem (building a vehicle for lugging a big gun around on rough terrain, using known technologies). Firepower represents the puzzle sub-problem (shooting accurately from a fast-moving, wobbling platform). Communication represents the packaging sub-problem (integrating the tank into a battle plan). It took decades to get the solution right, resulting in the modern main battle tank (MBT).
When you solve complex problems right, you are left with three corresponding intangible things of value: an asset, an insight and an aesthetic, which make the solutions both durable and generative (the solutions gradually and intelligently expand to occupy bigger problem spaces, realizing the potential of the original specific solution).
Understanding the interaction of these 3+3 input and output elements can make a big difference to how you attack complex problems. I am going to try and explain using the Iron Man movies.