I’ve been growing increasingly interested in the interaction between players and spectators in various games, literal and metaphoric. In both kinds of games, spectators need players to create value, and players need spectators to consume it. I’ve been trying to classify the various sorts of “extra” interactions that seem to emerge, and came up with this 3×3 grid.
The classification is based on the observation that both sides always seem to want something beyond the basic economic transaction from the other side. Though players sometimes yell “just shut up and watch,” and though spectators sometimes yell in turn, “just shut up and listen, I am the customer” at the players, neither side ever really shuts up.
The phenomenology of player-spectator interactions is of particular interest today because the Internet has seriously muddied the clarity of roles and relationships all around.
Here’s how you read the chart.